Moving the cursor from one building to the other constructions and road between the two, allowing cars to travel along it. The cities start out slowly, with just a single house and a destination. At the end of each week, players get to choose extra road lengths and other infrastructure components like tunnels, bridges, roundabouts, traffic lights, and motorways. Houses and workplaces seem to pop up at random, each needing to be connected to the road network. The player's only concern is connecting an increasing number of houses to workplaces of a matching colour via roads. It's not a complex affair like Sim City or Cities Skylines. Wellington, for instance, features the iconic harbour around which you need to build your road network. There are also daily challenges that allow players to visit cities not yet unlocked.Įach of the cities is a diagrammatic representation of the real place, sans roads. The campaign has players unlocking each city in turn by meeting trip targets before the road network breaks down (which it will). The game features a selection of cities like London, Paris, and Dubai, with New Zealand's Wellington just added to the list. Similar to its predecessor, Mini Metro, the game uses a simple interface for players to create road networks and keep traffic moving. Dinosaur Polo Club's follow-up to Mini Metro, Mini Motorways has added Wellington, NZ to the list of cities players can cover with roads.Įvery now and again along comes a game that's so simple and yet so devilish that you have difficulty putting it down.
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